Town Hall Edit
The Town Hall is the central building of each City in Civony. It allows the performance of several tasks, such as Renaming the City, Levying for resources, Comfort, adjusting Tax Rates, and provides information regarding almost every aspect of your city's status.
On the lower-left panel in the Town Hall Overview, there is a display that shows all the Inner and Outer Buildings that have been created in the City, along with their level.
Upgrading the Town Hall provides several significant benefits. Each level of your town hall provides 3 'Resource Fields' for production and allows for control of one additional valley. Also, rank advancement has requirements of town hall levels
Upgrading your town hall to level 5 also removes "beginner protection" upon completion (if it has not already expired). Since a higher town hall level is not required for the construction of any structures, it is advisable to refrain from starting Town Hall 5 until your first week is up, and instead focus on building up your first few cities.
|Level||Requirements||Food||Lumber||Stone||Iron||Time*||Allows Fields||Allows Valleys|
|3||Walls - Level 1||800||12,000||10,000||400||01h 00m||19||3|
|4||Walls - Level 2||1,600||24,000||20,000||800||02h 0m||22||4|
|5||Walls - Level 3||3,200||48,000||40,000||1,600||04h 0m||25||5|
|6||Walls - Level 4||6,400||96,000||80,000||3,200||08h 0m||28||6|
|7||Walls - Level 5||12,800||192,000||160,000||6,400||16h 0m||31||7|
|8||Walls - Level 6||25,600||384,000||320,000||12,800||32h 0m||34||8|
|9||Walls - Level 7||51,200||768,000||640,000||25,600||64h 0m||37||9|
|10||Walls - Level 8||102,400||1,536,000||1,280,000||51,200||128h 0m||40||10|
* Times do not account for construction research, or Castellan's effects.
Overview Panel Edit
On the Town Hall's Overview Panel, there are several tabs that can be accessed, which are:
- Production tab:
- This tab displays: (Mid-left to right) How much Food, Lumber, Stone, Iron can be produced. Below each, there are changeable boxes that you can change to set the portion of your maximum capacity to use (as a percent). Below that, there are green numbers that show the exact amount being produced of each resource. Note: All bonuses to production are applied to your BASE resource rate (so, for example, with a 100% bonus due to technology and a Castellan with 100 Politics, your city will produce your base rate + [100% of your base rate from technology] + [100% of your base rate from your Castellan], or a total of 300% of your base rate, NOT [base rate] * 2 [for technology] * 2 f[for Castellan] = 400% base rate).
- At the bottom of the tab there are statistics for the total population of the city, the labor required to run at 100% capacity, the labor required to run at current capacity settings, your current capacity as a percent of total possible capacity, and a button to save the current settings in the tab.